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    Monday, December 16, 2013

    Create Style 3D Text Effect Using Photoshop - Part 3







    Step 4

    Duplicate the Bump texture on top of the shape stroke layer you're working on, change its layer's Blend Mode to Multiply, and place it in the center of the stroke.
    Save this file, go back to the original document, create a Front Inflation Material Bump texture like you did before, then duplicate the Bump layer from the mesh 6Front Inflation Diffuse texture to the Bump one you created, and change the Bumptexture layer's Blend Mode back to Normal. Save and close both files.






    Step 5

    Create the Front Inflation Environment texture as well, but for this one, go to Image > Adjustments > Hue/Saturation. Check the Colorize box, change the Hue to 35 and the Saturation to 50. Then save and close the file.






    Step 6

    Change the mesh 6 Environment texture's U Scale to 300%, and its U Offset to 50.5%.






    Step 7

    Select all the mesh 6 material tabs, change the Shine to 90% and the Reflection to 50%.
    Fill the Extrusion Material's Diffuse texture with the color #543809.






    16. Creating the Materials: Mesh 7

    Step 1

    Use the Bronze Bz66 gradient for the stroke.






    Step 2

    For the Pattern Overlay effect, change the Blend Mode to Multiply, and use the Feltpattern.






    Step 3

    Keep the file open.






    Step 4

    Duplicate the Bump texture, change its layer's Blend Mode to Multiply, and place it in the center of the stroke. To create some variation, you can go to Edit > Transform > Rotate, and rotate the Bump texture as you like, then hit Enter/Return to accept the changes.
    Save this file, go back to the original document, create a Front Inflation Bump texture like you did before, then duplicate the Bump layer from the mesh 7 Front Inflation Diffuse texture to the Bump one you created, and change the Bump layer's Blend Mode back to Normal. Save and close both files.






    Step 5

    Create an Environment texture with the same dimensions used before (1000 x 1000), then open Filter Forge again. This time, choose the second preset of the same Sci-Fi filter to create the texture, and click Apply.






    Step 6

    Next, change the Environment texture's U Scale to 1000% and V Scale to 200%.






    Step 7

    Select all the mesh 7 material tabs, change the Shine to 90% and the Reflection to 30%.
    Fill the Extrusion Material's Diffuse texture with the color #1c100c.






    17. Creating the Materials: Text and Lines' Materials

    Step 1

    For each text mesh name, open its Front Inflation Diffuse texture, then double click the shape layer's thumbnail to change its Fill color to #9e9e9e.
    Place the Metallic Texture 06 image on top of the shape layer, change its layer'sBlend Mode to Linear Burn, go to Image > Adjustments > Desaturate, and then go to Layer > Create Clipping Mask. After you create the clipping mask, you can use theMove Tool to move the texture around as you like inside the shape you have.
    When done, save and close the file.






    Step 2

    Then, select all the text shape mesh material tabs, change the Shine to 85% and theReflection to 15%.






    Step 3

    Fill the Extrusion Material's Diffuse texture with the color #ffb94a, and change itsIllumination color to #9f6811.






    Step 4

    Select all the Lines' material tabs, change the Shine to 70%, the Reflection to 5, click the Diffuse texture icon and choose Remove Texture, then change its color to#aba08d.






    18. Moving the Meshes and Changing the Camera View

    Step 1

    Pick the Move Tool, and use the 3D Axis to move the meshes and place them as you like in the Scene. The arrows at the ends of the 3D Axis move the mesh, the part below them is used for rotation, and the cubes are used for scaling. The cube in the center is used to scale the object uniformly. All you need to do is click and drag the part you need to perform the changes on.






    Step 2

    You can also change the Camera View if needed to see how the meshes look from different angles.






    Step 3

    When you're done, choose a Camera View you like, so that you can move on to the lighting and rendering.






    19. Modifying the Meshes

    Step 1

    If after placing the meshes and choosing the final Camera View you feel like some of the meshes need any adjusting, you can select the mesh name in the 3D Panel, then click the Edit Source button in the Properties Panel.






    Step 2

    When the original shape file opens, you can perform the needed changes. Here, theStroke Width of mesh 7 is changed to 50.






    Step 3

    Save and close the file, and the 3D Scene will be updated with the changes you made.






    20. Adjusting the 3D Scene Lighting

    Step 1

    Select the Infinite Light 1 tab, change its Color to #fff8eb, and its Shadow Softness to 30%.






    Step 2

    Click the Add new Light to Scene icon down the 3D Panel and choose New Point Light.






    Step 3

    Change the Point Light's Color to #fff8eb, its Intensity to 200%, and its Shadow Softness to 30%. Then click the LightFalloff box, change the Inner value to 100 and the Outer value to 350.






    Step 4

    Using the Move Tool, or the Coordinates in the Properties Panel, move the Point Light near the center of the 3D Meshes you have until you like the lighting of the scene.






    Step 5

    When you're done modifying the scene, you can render it by going to 3D > Render. The rendering might take some time, but you can stop it any time by pressing the Esc key.






    21. Modifying the Colors of the Rendered Scene

    Step 1

    Click the Create new fill or adjustment layer icon down the Layers panel and choose Gradient Map.






    Step 2

    Use the Bronze Bz77 gradient, and change the adjustment layer's Blend Mode to Soft Light and its Opacity to 50%.






    Step 3

    Next, save the file as an image (.jpg), and open that image. Go to Filter Forge again, and choose the sixth preset from the 3 Way Color Correction filter under the Photocategory.






    Step 4

    This will apply a nice color correction to the image you have.






    22. Adding the Flares

    Step 1

    Open the Lens Flare 2 image, then go to Image > Canvas Size. Change the Heightvalue to match the Width value, set the Canvas extension color to Black, and click OK.






    Step 2

    Go to Filter > Distort > Polar Coordinates, choose the Rectangle to Polar option, and click Ok.






    Step 3

    Go to Image > Adjustments > Hue/Saturation, check the Colorize box, change theHue to 30 and the Saturation to 50.






    Step 4

    Duplicate the modified flare layer on top of the original image, and change its layer'sBlend Mode to Linear Dodge (Add).






    Step 5

    Go to Edit > Free Transform, then resize, rotate, and move the flare around until you like how it looks, and hit Enter/Return to accept the changes.






    Step 6

    Open the Optical Flare(157) image, change its Canvas Size so that the Height matches the Width, and apply the Polar Coordinates filter as you did previously. Then go to Image > Adjustments > Hue/Saturation, check the Colorize box, and change the Hue to 185.






    Step 7

    Go to Image > Image Rotation > Flip Canvas Vertical to flip the image upside down.






    Step 8

    Place the second flare's layer on top of the other layers, change its Blend Mode to Linear Dodge (Add), and free transform it as you like.






    Step 9

    Open the LED Lens Flare Render image, change its Canvas Size and apply thePolar Coordinates filter again, then go to Image > Adjustments > Levels.
    Click the Sample in image to set black point icon, then click somewhere near the flare to convert all points darker than the one you clicked to black. This will help with the Blend Mode change next.






    Step 10

    Flip this image vertically by going to Image > Image Rotation > Flip Canvas Vertical.






    Step 11

    Again, place the third flare's layer on top of the other layers, change its Blend Mode to Linear Dodge (Add), and free transform it as you like.






    Congratulations! You're done.

    In this tutorial, we created some ellipses and lines, along with text-based shapes, and converted them to 3D meshes to create the basic design.
    Then, we modified the Extrusion Depth and Cap values. After that, some bump, opacity, and environment textures were created and used in the different materials of the 3D meshes, as well as some shape stroke settings including gradient fills and pattern overlay effects.
    The meshes were placed, the final camera view was modified, and the lighting was adjusted to render the 3D scene. Two Filter Forge filters were used in the creation of the Environment textures and in the color correction of the rendered 3D scene, to enhance the final outcome.
    And to add an extra touch, and make the result more vibrant, a couple of lens flare images were modified and added to the final image.
    I hope that you enjoyed this tutorial. Please feel free to leave your comments, suggestions, and outcomes below.





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